I'm back from my year long endeavor into 3d animation, and I've brought a demo reel with me.
After testing the waters of animation, rigging, modeling, lighting, dynamics, texturing, and compositing. I've sort of figured out where I fit. and I spent the last semester really focusing on texturing, lighting and comp. with a little bit of everything else sprinkled on top. Except for rigging I really enjoy all aspects of 3d animation, but I really had to narrow it down so I could put together a demo reel without being too all over the place.
I've been studing alot of photography techniques and traditional stage lighting theory to apply to my lighting work, and watching tonnes of old movies. I'm going to try and write a couple posts about what I've been seeing in older films and how I see it appling to 3d animation.